
AdonisFX: Digital Anatomy Framework
AdonisFX is a digital anatomy framework that runs inside Maya and Houdini. Layered anatomy simulation with interactive performance and a modular architecture, built for any production.
WHAT IS ADONIS?
AdonisFX puts believable anatomy within reach for any production. The framework layers muscles, tissue, and skin using solvers that produce high-quality results at every stage. Adonis's performance means every iteration is live and interactive, so artists stay in the zone instead of waiting for simulation to catch up.
Complete anatomical simulation Dedicated solvers for muscles, fat, skin, and facial simulation. Layered anatomy that holds up in hero shots and extreme poses alike.
Production-grade accuracy Self-collision detection prevents interpenetration during extreme poses. Anisotropic muscle simulation delivers realistic directional fiber behavior for believable tissue deformation.
Fast-converging simulation Jump to any frame and get accurate results immediately. No linear playback, no waiting for recalculation, just keep working.
Maya and Houdini, natively Runs inside both applications with uniform behaviour. Transfer characters between tools without conversion or data loss.
BUILT FOR PRODUCTION
Digital Anatomy Framework
Rather than treating character simulation as a single system, Adonis provides dedicated solvers for each anatomical layer, from muscular structure through subcutaneous tissue to surface skin. Each layer is driven by the one beneath it, so characters move and deform the way real anatomy does. The framework is modular, so you can use the full stack or just the components your production requires.
One Pipeline, Every Character
Not every character on a production deserves the same treatment, but they should all live in the same pipeline. Adonis scales from rapid one-click setups for background work through to fully layered anatomical rigs for hero characters, with options in between for characters that need simulation detail without a complete rebuild. The same framework handles all of it.
Portable Simulation Rigs
Adonis runs natively in both Houdini and Maya. The same solvers, same results, and characters that transfer cleanly without conversion. Use each application for what it does best, or move characters between them as production needs change. No vendor lock-in. If your studio migrates, your Adonis work transfers. Hybrid pipelines just work.
Performance You Can Depend On
Adonis uses highly parallelised solvers designed for real-world deadlines. Handle complex hero characters with complete anatomical stacks, work interactively even with demanding setups, and scale from single characters to full pipelines. Proven on major films, refined over years of production use. When deadlines are tight and client feedback is constant, Adonis performs reliably.
Fast-Converging Simulation
Adonis doesn't lock you into linear workflows. Jump to any frame and get instant, accurate results. Respond to client feedback in seconds, explore more options, and spend your day refining characters instead of watching simulations run. Better results. Faster turnaround. More time to iterate.
Intelligent Automation
Adonis includes ML-based tools that accelerate setups without sacrificing quality. Machine learning handles muscle placement and fiber direction estimation, automated systems generate constraints and activation networks. Move faster without compromising on the anatomical accuracy that makes characters believable.
Get AdonisFX
Choose the license that fits your needs. All tiers include the complete Adonis solver suite and all run natively in Maya and Houdini.
Indie
For small teams and growing projects
Key Details
- Node-locked only
- Revenue is under £100k per year
- Email support
Pro
Built for production studios and teams
Key Details
- Floating or Node-locked
- Batch licensing available
- Email support
Enterprise
Custom solutions for large studios
Key Details
- Global access license available
- Multi-year terms available
- Priority support
Want to speak to a human?
If you're a studio that would like a demo, or you'd just like to ask us some questions, here's how to get in touch.