ADONISFX IS A FAST AND INTUITIVE SOLUTION FOR CREATURE EFFECTS WITH MUSCLE, SKIN AND FACE SOLVERS WORKING WTH MAYA AND HOUDINI
Currently available for
Autodesk Maya
Version 2022 - 2024
Houdini (coming soon)
Version 18 - 20
Serving OS
Windows
Linux
ADONISFX for your most ambitious creatures work
AdonisFX is a high-quality high-performance simulation solution designed for Digital Creatures.
AdonisFX provides solvers for muscles, fascia, skin and face. You can use them in isolation or combine them together to recreate the most complex behaviors.
The solvers are easy to apply and set up. They work in Maya as deformers and in Houdini as SOPs.
Thanks to our propietary simulation framework you can simulate a shot in seconds instead of hours, and using our tools you can set up a character in hours instead of days.
Fast Computation
High quality creatures simulation is restricted to high budget VFX shows and require hours to compute each of their iterations. AdonisFX uses the latest research in simulation, with Inbibo’s proprietary technology to deliver high-quality results in seconds, not hours.
Quick Setup
We believe that preparing a creature to be simulated with realistic behavior and dynamics should not require tedious modeling, rigging and CFX processes. We are developing plug-ins, tools and AI solutions that will enable AdonisFX artists to set up complex creatures simulation in minutes and not days.
High Quality
With a wide range of specialized solvers, Adonis allows artists to produce high-quality results with staggering dynamic details.
Fast Performance
Adonis' solvers are developed using the latest trends in simulation and machine learning, delivering real-time performance.
AI-Powered
We use Artificial Intelligence to increase the performance of our solvers and to increase productivity by aiding the set up process.
Easy to Set Up
Adonis' authoring tools are designed to accommodate the artist workflow reducing the need for deep technical or scientific knowledge.
Use Case
How AdonisFX helps your team
With AdonisFX you’ll be seeing incredibly swift results, giving you more time for creativity and collaborative discussions.
Artist
AdonisFX is a very intuitive powerful tool that makes skin and muscles customisation easy and looking realistic!
CEO
With AdonisFX, a huge chunk of time has been saved compared to our previous CFX workflow. This frees up our team to spend time elsewhere!
Producer
This tool is saving hours of time from our schedule and budget. CFX planning has become a whole lot easier and cost effective.
Supervisor
I'm getting almost instant results after giving feedback. This has increased my own and the team's efficiency so much, allowing us to focus on creativity.
Pricing Plans
*Interactive licenses are required by users working with AdonisFX in Maya or Houdini on their workstations.
*Batch licenses allow you to run AdonisFX simulations on headless instances of Maya and Houdini.
*Node Locked and Floating licences available.
Indie
For freelancers and small teams
<£80K ($100k) in revenue
Interactive
/
Batch
/
Solo
For single-user professionals
(2 activations)
Interactive
/
Batch
/
Team
For teams or studios with a minimum of 5 & maximum of 15 Interactive Licenses
Interactive
/
Batch
/
Studio
For large teams or studios with 15+ Interactive Licenses
Interactive
/
Batch
/
*Large Studio & Enterprise Licenses available, please use our contact form for enquiries and rate information
Get AdonisFX now and try it for 30 days
Academics? request your free plan
FAQs
Frequently Asked Questions
This section provides explanations/solutions for some commonly asked questions regarding Inbibo products and services.
Yes, AdonisFX is available for Maya, 2022, 2023 and 2024
Yes, the AdonisFX solvers can be added to a standard Maya deformation chain. The result of the simulation from the AdonisFX solver will be applied on top of the geometry deformed by the animated rig.
Multiple versions of AdonisFX can be installed on the same system but only one single version can be loaded in Maya or Houdini at the same time. The version to load can be specified using environment variables:
Maya: set MAYA_MODULE_PATH
environment variable to the folder containing the AdonisFX.mod file of the selected version
Houdini: set HOUDINI_PACKAGE
environment variable to the folder containing the AdonisFX.json file of the selected version
We offer both node-locked and floating licenses:
- With node-locked interactive licenses you will need one license for each computer you plan to use the product on.
- With floating interactive licenses you will need as many licenses as the amount of users you consider will be interacting with the product at the same time.
For non-interactive use happening on your servers, you can purchase batch licenses which come to a much cheaper price than interactive licenses.
Yes, our products have a free 30 day trial period. Just download our products and use them for 30 days for free.
Please contact sales@inbibo.co.uk for any refund queries and also refer to the EULA for product advice. If the software has been installed, no refunds can be provided.
Yes we offer volume discounts. Please check the pricing table to see how you can reduce the cost of our products' licences when deploying them at scale.
We are open to discuss Site Licenses. Please get in touch with our sales team at sales@inbibo.co.uk and we will arrange a call to better understand your need.
CONTACT US
Get In Touch With Us
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If your request is support related please provide the platform, software, version of the product, information about the feature and any messages found in the log.
If your request is sales related please provide your account number.
Our Location
65 Compton Street, London, United Kingdom, EC1V 0BN
Email Address
info@inbibo.co.ukThank you!
We will reply as soon as possible