AdonisFX 2.1 Beta 1 is here
New tools for anatomy transfer and detail preservation across simulation layers, plus general feature improvements.
AdonisFX 2.1 Beta 1 is here
New tools for anatomy transfer and detail preservation across simulation layers, plus general feature improvements.
Beta 1 for AdonisFX 2.1 is out today. This release includes five new FX features: two new tools for working with anatomy and simulation detail, and three new deformers that form the foundation of our upcoming anatomy transfer system. Download it, try it, and let us know what you find.
What's new
AdnMush
AdnMush preserves fine anatomical surface detail, such as ribs and muscle striations, throughout deformation while reducing skinning and post-simulation artifacts. Since it operates as a post-process, it can also be used for shot-level corrections without requiring a simulation re-run.
Available in both Maya and Houdini.
AdnRadialWrap, AdnClosestFit, and AdnPointLocator
These three tools are the first pieces of a larger anatomy transfer system we're building; each can be used independently, and together they start to make topology-independent character transfer possible.
AdnClosestFit aligns each point of an input mesh to the nearest point on the target surface. It's useful any time you need precise surface alignment between two meshes.
AdnRadialWrap transfers topological detail from a goal mesh to an input mesh based on landmark pairs, working regardless of topology differences between the two meshes.
AdnPointLocator defines those landmark pairs, giving you explicit control over where the transfer originates rather than leaving the system to infer correspondence.
We'll be sharing more on where this is heading in a follow-up post, including a look at how AdnRadialWrap and AdnPointLocator combine together.
Available in both Maya and Houdini, with AdnPointLocator in Maya only for this beta.
Target Faces Filter
Edit muscle and skin attachment points at any stage of rig development, not just at initial setup. The UI and API both handle changes to where AdnRibbonMuscle, AdnMuscle, and AdnSkin attach, without touching the rest of the setup.
Available in both Maya and Houdini.
How to get it
You can download the beta here.
If you're new to Adonis, a 30-day free trial gives you access to everything in the beta.
Students can get a free one-year licence by contacting us directly.
What we'd like feedback on
This is a beta, so your experience with these features in production conditions is what we need. If something isn't working as you'd expect, or if you run into edge cases we haven't covered, let us know over in the forum. We'll be active here throughout the beta period.
Try it for yourself
Download the 2.1 beta today and let us know how you get on.
AdonisFX has a free 30-day trial - just download the software, install it, and you’ll get started right away.