Release Notes

Version 1.1.1

Bug Fixes

  • Fixed a bug in how the gravity was evaluated. Now the value from the UI represented in m/s2 is converted to cm/s2. AdonisFX-1250

Considerations for backward compatibility

  • Due to the fix introduced in this version, in order to have the scenes created with previous versions work the same way, it is needed to set the gravity value in all AdonisFX nodes divided by 100. For example, if the AdonisFX setup in v1.1.0 (or older) used a gravity of 980, now this attribute needs to be changed to 9.8. If the setup did not use gravity, no adjustment needs to be done.

Version 1.1.0

Core

  • Attachment to geometry constraints in AdnMuscle and AdnRibbonMuscle solvers. Multiple target geometries are supported.
  • Slide on geometry constraints in AdnMuscle and AdnRibbonMuscle solvers. Multiple target geometries are supported.
  • Shape preservation constraints integrated in AdnMuscle, AdnRibbonMuscle, AdnSkin and AdnSimshape solvers.
  • Point mass support integrated in AdnMuscle and AdnRibbonMuscle to control the dynamics of the system.
  • Compute point mass distribution based on the density and volume or area.

Maya

  • Added AdnSkinMerge deformer to blend the results from animated and simulated input geometries.
  • Added support for attachment to geometry in AdnMuscle and AdnRibbonMuscle solvers.
  • Added support to slide on geometry in AdnMuscle and AdnRibbonMuscle solvers.
  • Added support for shape preservation in AdnMuscle, AdnRibbonMuscle, AdnSkin and AdnSimshape solvers.
  • Added mass attributes in AdnMuscle and AndRibbonMuscle deformers to provide more control over the dynamics of the simulated object.
  • Added Point Mass Mode to AdnSimshape, AdnSkin, AdnMuscle and AdnRibbonMuscle which allows to specify either a mass per point or a density value from which point masses will be computed.
  • Debugger system improved to be dependent to the visibility of the simulated geometry.
  • Added a sanity check to Max Sliding Distance attribute to warn the user if the input value is too high for the given target mesh.
  • Updated debugger system to visualise attachment to geometry constraints, slide on geometry constraints, shape preservation constraints and sliding surface.
  • Extended Importer and Exporter tools to support AdnSkinMerge deformer and new constraints (attachment to geometry and slide on geometry).
  • Added Refresh Debugger utility to the AdonisFX menu to create missing debug nodes and connections.
  • Allow source nodes of any type in the Sensors Connection Editor.
  • Extended AdonisFX menu with Documentation, Tutorials and About sections.

Bug Fixes

  • Fixed AdonisFX Paint Tool initialization of simulated nodes with intermediate nodes. AdonisFX-1184
  • Fixed a bug that caused sliding constraints to not find valid triangles to slide on if the initial closest point on the target lied on an edge. AdonisFX-1165
  • Fixed importer to support sparse array maps. AdonisFX-1155
  • Fixed manipulation of referenced nodes while using the AdonisFX paint tool. AdonisFX-1147
  • Fixed paint flood operation not normalising the weights properly. AdonisFX-1146
  • Fixed error messages not displaying the proper status of the AdnSimshape collider connections. AdonisFX-1034
  • Filtered characters to get valid identifiers when creating nodes with a custom name in Linux. AdonisFX-1033
  • Prevent Exporter to generate the AAD file if there is no valid data to export. AdonisFX-1032
  • Fixed a bug that did not allow to add attachments on a muscle deformer created on referenced geometry. AdonisFX-506

Known Limitations

  • Slide on geometry constraints in Fast mode are limited to simple setups. They need to run in Quality mode to ensure stability in complex scenarios. AdonisFX-1213
  • Volume ratio gain effect is dependent to the total volume of the muscle. This might require to use volume ratios with a range different to the default [0, 2] if needed. AdonisFX-1137
  • Interaction muscle-to-muscle is not supported. AdonisFX-1211
  • Exporter and Importer do not support locators and sensors. AdonisFX-1215
  • Fat simulation is limited to the current features in AdnSkin solver. AdonisFX-879

Version 1.0.4

Bug Fixes

  • Updated third party libraries to address a problem in the licensing system that raised the Server Error Code 28 and prevented the activation of the product. AdonisFX-1182

Version 1.0.3

Bug Fixes

  • Fixed a bug that caused muscles simulation to fail in very specific scenarios due to a precision issue in the initialisation of Slide On Segment constraints. AdonisFX-1138

Improvements

  • Improved the update of painted maps for Attachments and Slide On Segment constraints at initialisation. AdonisFX-1136

Version 1.0.2

Bug Fixes

  • Fixed a bug that was crashing Maya on startup if the plugin was configured to auto load during the trial period. AdonisFX-1097
  • Fixed the debugger system where the performance was limited in complex scenes with multiple deformers debugging information at the same time. AdonisFX-1110

Improvements

  • Extended the licensing system to support Trial Extension requests. AdonisFX-1108

Version 1.0.1

Bug Fixes

  • Fixed a bug that was making Maya freeze when creating an AdnSkin deformer with the playback cache enabled. AdonisFX-1087
  • Fixed a bug in the validation of floating licenses that was preventing to load the plugin without admin permissions. AdonisFX-724
  • Fixed a bug that was preventing the licensing system to locate the licensing configuration file properly in some cases. AdonisFX-1072
  • Fixed a bug in the AdnSimshape activations debugger to support DG evaluation mode. AdonisFX-1026
  • Fixed a bug in the importer tool where it was attempting to assign a string value to a matrix plug. AdonisFX-1090
  • Fixed the Draw Fibers and Hide Fibers shortcuts to be undoable and avoid affecting muscles that are debugging other features different to fibers. AdonisFX-998
  • Fixed the Remove Attachments and Remove Slide On Segment Constraint shortcuts to prevent the user to remove attachments and segments that are currently in use by the AdonisFX Paint Tool. AdonisFX-999
  • Fixed the AdnLocatorRotation to draw a valid angle shape if the three inputs (start, mid and end positions) are aligned. AdonisFX-1000
  • Fixed the importer tool to run a validation before creating a deformer whose minimum requirements can't be found in the scene. AdonisFX-1001

Version 1.0.0

Core

  • Solver for skin simulation.
  • Solver for volumetric and planar muscle simulation.
  • Solver for facial simulation.
  • Propietary set of constraints integrated in AdonisFX solvers:
    • Fibers contraction
    • Volume preservation
    • Attachments
    • Slide on segment
    • Slide on surface
    • Soft constraint on polygon
    • Hard constraint on polygon
    • Slide collision on surface
  • A Machine Learning module to extract facial muscles data and their fiber directions from a set of facial expressions.

Maya

  • A deformers specialised for each AdonisFX solver:
    • AdnSkin
    • AdnMuscle
    • AdnRibbonMuscle
    • AdnSimshape
  • Nodes to evaluate relative distances, angles, velocities and accelerations between transform nodes in the scene: AdnSensorPosition, AdnSensorDistance, AdnSensorRotation.
  • Locators to visualise relative distances, angles, velocities and accelerations between transform nodes in the scene: AdnLocatorPosition, AdnLocatorDistance, AdnLocatorRotation.
  • Plain AdnLocator with a custom shape for visualisation purposes.
  • AdnEdgeEvaluator: A node to compute the compression map of a deformed geometry.
  • AdnWeightsDisplayNode: A node to visualise the paintable maps while painting from the AdonisFX Paint Tool.
  • AdnLearnMusclePatches: Command to execute the ML process for facial muscles generation.
  • Learn Muscle Patches Tool: An intuitive UI to configure and run the AdnLearnMusclePatches command.
  • Sensors Connection Editor: A simple UI to make connections easily from sensors and locators to AdonisFX deformers.
  • AdonisFX Paint Tool: Custom tool to manipulate the paintable maps of the AdonisFX deformers to ensure that the solvers receive valid distribution of weights.
  • A debugger system compound by an AdnData node and an AdnDebugLocator to visualise information internal to the solvers such as connections to attachments, fiber directions, etc.

Known Limitations

  • The Max Sliding Distance parameter in AdnSkin and AdnSimshape is represented in scene units. The higher this value is, the more units in the space the sliding constraint allows a vertex to slide on. If the polygons of the target geometry to slide on are very little compared to that value, then the sliding constraint will be time and memory consuming. AdonisFX-997
  • The activations debugger in AdnSimshape is limited to the Parallel and Serial evaluation modes. AdonisFX-1026
  • The debugger system draws debug data independently to the visibility of the mesh. AdonisFX-802
  • Enabling and disabling fibers display from the AdonisFX menu does not restore the previous status of the debug settings of the affected deformers. AdonisFX-998
  • The AdonisFX Paint Tool does not refresh the painted maps if the attachments or the slide on segment constraints are removed while the tool is opened. Restarting the tool is needed. AdonisFX-999
  • The AdnLocatorRotation does not draw the angle shape if the three inputs (start, mid and end positions) are aligned, i.e. when the angle is 180 degrees. AdonisFX-1000
  • The Importer tool creates and configures the deformers assuming that all the required inputs exist in the scene. If any of those is not found (e.g. target mesh in AdnSkin), they have to be reassigned to an existing object manually. AdonisFX-1001
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