ΒΆSensors Connection Editor
To ease with the connection of sensors to deformers AdonisFX provides the Sensors Connection Editor in charge of facilitating the connection of sensors to the active deformers in the scene.
To use this tool go to the AdonisFX Menu > Sensors (under the Edit section) > Connection Editor.

Two main sections can be distinguished in this tool, labeled source and destination. The source section is intended to display the signal attributes of sensors and locators, but it can also display the float attributes of any node. Meanwhile, the destination section will display the deformers along with their possible input attributes.
To retrieve these objects and display them in the tool, select the desired element from the scene (an AdonisFX locator containing a sensor or a deformer) and press their respective Reload Left or Reload Right button.
For Source elements (sensors) press the Reload Left button and for Destination elements (deformers) press the Reload Right button.

To make the connections select the two specific attributes to connect (one from source and one from destination) and press the Make Connection button. A message will then get displayed informing that the connection has been properly made.
To clear the selection and reset the tool to its initial state, press the Clear All button.
- If the history of a muscle geometry is deleted having any AdonisFX locator attribute connected to the deformer, Maya will also delete the shape node corresponding to the AdonisFX locator. To avoid this behavior it is recommended to connect the remap node attributes to the deformer instead of connecting the AdonisFX locator directly.